Post by Burning_RangerI like to play as many sidequests as I can by joining all the factions. Does
anyone know which factions will have sidequests which conflict and any
annoying situations that joining certain factions might get me into?
Let us quote from the book of Shakti.
http://home.austin.rr.com/shakti/morrowind/mwguide.htm
One way to play through all three houses and get a lot of replay value
out of the game is to play one house and maybe two or three factions
that don't conflict with each other with one character. Then roll up a
second character and play a second house and some different
cooperative factions. Then roll up a third character and play the
third house and the remaining factions. You can mix and match almost
any combinations of factions with a given house, but there are certain
combinations that you should avoid because you will certainly get into
conflicts that prevent you from advancing:
The Mages Guild and House Telvanni - avoid this combination
The Mages Guild and the Temple - avoid this combination
The Temple and the Imperial Cult - avoid this combination
There is no perfect mix of houses and factions, largely because
faction X may like faction Y, but faction Y may not like faction X.
Yes, it's confusing. I spent about a half hour mulling over the
combinations, and my personal choice for house-faction combos goes
like this:
Hlaalu, Mages Guild, and Imperial Legion
Redoran, Fighters Guild, and Imperial Cult
Telvanni, Thieves Guild, and Tribunal Temple
I will be playing a different character for each of those combos. Note
that even if you take a similar approach and play through three times
with 1-house, 2-faction combos like the ones above, you can still
benefit from joining other factions as well. Just don't advance too
far in them. For example, it's very handy to belong to both the Temple
and the Cult with every character, because of the usefulness of their
shrines. If you advance to level 3 (or maybe it's 4--can't remember)
in each, you can use their shrines for free.
Also, the Morag Tong is a special case. They essentially "get along"
with everyone. You can play hired assassin in the Morag Tong with any
other combination of houses and factions.