Discussion:
Telekinesis Spell??
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Josh Ryan
2004-01-16 15:08:33 UTC
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Where can I find someone who sells Telekinesis spells?

Thanks

***@yahoo
Chobeo
2004-01-16 21:47:08 UTC
Permalink
Post by Josh Ryan
Where can I find someone who sells Telekinesis spells?
Orrent Geontene
Ald-ruhn guild of mages
near the exit

www.chobeo.com/orrent.jpg
Burning_Ranger
2004-01-16 22:58:11 UTC
Permalink
Post by Chobeo
Orrent Geontene
Ald-ruhn guild of mages
near the exit
www.chobeo.com/orrent.jpg
I've been meaning to ask? How does the telekinesis spell work? I've got a
weak Telekinesis spell but when I activate it, nothing seems to happen.
Ryan Stewart
2004-01-16 23:11:57 UTC
Permalink
Post by Burning_Ranger
Post by Chobeo
Orrent Geontene
Ald-ruhn guild of mages
near the exit
www.chobeo.com/orrent.jpg
I've been meaning to ask? How does the telekinesis spell work? I've got a
weak Telekinesis spell but when I activate it, nothing seems to happen.
IIRC, the weak one wears off quickly, so it's hard to use. When you have a
telekinesis effect on yourself, you can manipulate things at a distance. The
distance depends on the spell or potion or item. It will say "12m for 5
seconds" or "83m for 69 seconds" or something like that. I've found distance
to be hard to judge, but when your alchemy gets up there and you make
yourself some nice, long-lasting potions, you can clean a place out by
peeking around corners and lifting stuff from right next to people.
Chobeo
2004-01-17 03:42:12 UTC
Permalink
Post by Ryan Stewart
IIRC, the weak one wears off quickly, so it's hard to use. When you have a
telekinesis effect on yourself, you can manipulate things at a distance. The
distance depends on the spell or potion or item. It will say "12m for 5
seconds" or "83m for 69 seconds" or something like that. I've found distance
to be hard to judge, but when your alchemy gets up there and you make
yourself some nice, long-lasting potions, you can clean a place out by
peeking around corners and lifting stuff from right next to people.
Hold on a sec... Your version of Morrowind displays distance in
metric? I'd never thought of this before, but are you playing the Euro
version or something?

I've never spotted a toggle in the control panel.
Post by Ryan Stewart
There are probably other many other locations where it is too
difficult or even impossible to stand next to an object like a
chest, door, or secret lever, where the Telekinesis spell could
be very useful.
The spell offered by the mage I posted is supposed to good for five
seconds at twenty five feet. (Handy for stealing but not much else as
is)

I suggest that the original poster use alchemy (scuttle and alit or
bonemeal) or at least go to a spell maker where the magnitude can be
increased. (magnitude == distance in feet in my version)
--
That's like a trying to stuff a sock half filled with mashed potatoes
into a piggy bank. - Friars Roast of Hugh Hefner
Ryan Stewart
2004-01-17 06:36:16 UTC
Permalink
Post by Chobeo
Post by Ryan Stewart
IIRC, the weak one wears off quickly, so it's hard to use. When you have a
telekinesis effect on yourself, you can manipulate things at a distance. The
distance depends on the spell or potion or item. It will say "12m for 5
seconds" or "83m for 69 seconds" or something like that. I've found distance
to be hard to judge, but when your alchemy gets up there and you make
yourself some nice, long-lasting potions, you can clean a place out by
peeking around corners and lifting stuff from right next to people.
Hold on a sec... Your version of Morrowind displays distance in
metric? I'd never thought of this before, but are you playing the Euro
version or something?
I've never spotted a toggle in the control panel.
Oops, my bad :) No, it's in feet. Guess I got mixed up with Star Wars
Galaxies.
Senti
2004-01-17 15:50:03 UTC
Permalink
Post by Ryan Stewart
Post by Chobeo
Post by Ryan Stewart
IIRC, the weak one wears off quickly, so it's hard to use. When you
have a telekinesis effect on yourself, you can manipulate things at
a distance. The distance depends on the spell or potion or item. It
will say "12m for 5 seconds" or "83m for 69 seconds" or something
like that. I've found distance to be hard to judge, but when your
alchemy gets up there and you make yourself some nice, long-lasting
potions, you can clean a place out by peeking around corners and
lifting stuff from right next to people.
Hold on a sec... Your version of Morrowind displays distance in
metric? I'd never thought of this before, but are you playing the
Euro version or something?
I've never spotted a toggle in the control panel.
Oops, my bad :) No, it's in feet. Guess I got mixed up with Star Wars
Galaxies.
Well MW *should* use metric... damn Imperials in the US!

Hmmmm..... the US wouldn't happen to be making tie fighters, would they??
--
~SF~
Old age isn't so bad when you consider the alternatives. -Maurice
Chevalier
Ryan Stewart
2004-01-17 18:03:49 UTC
Permalink
Post by Senti
Post by Ryan Stewart
Post by Chobeo
Post by Ryan Stewart
IIRC, the weak one wears off quickly, so it's hard to use. When you
have a telekinesis effect on yourself, you can manipulate things at
a distance. The distance depends on the spell or potion or item. It
will say "12m for 5 seconds" or "83m for 69 seconds" or something
like that. I've found distance to be hard to judge, but when your
alchemy gets up there and you make yourself some nice, long-lasting
potions, you can clean a place out by peeking around corners and
lifting stuff from right next to people.
Hold on a sec... Your version of Morrowind displays distance in
metric? I'd never thought of this before, but are you playing the
Euro version or something?
I've never spotted a toggle in the control panel.
Oops, my bad :) No, it's in feet. Guess I got mixed up with Star Wars
Galaxies.
Well MW *should* use metric... damn Imperials in the US!
Hmmmm..... the US wouldn't happen to be making tie fighters, would they??
Hey, don't look at me. I think the English system is the dumbest thing in
the world. At least metric is being taught in schools a lot now. Maybe in
another hundred years, we'll switch over.
Chobeo
2004-01-18 22:50:58 UTC
Permalink
Post by Ryan Stewart
Hey, don't look at me. I think the English system is the dumbest thing in
the world. At least metric is being taught in schools a lot now. Maybe in
another hundred years, we'll switch over.
There's an old joke in the US about doing cocaine in order to learn
the metric system.

It's not really as easy as it would seem to dismiss the old systems.

A third of a foot is four inches, how do you describe a third of a
meter? 333.333 centimeters?

half of that is two inches

or 166.666 centimeters

Just don't ask me how long a tenth of a foot is...
Ryan Stewart
2004-01-19 01:07:27 UTC
Permalink
Post by Chobeo
Post by Ryan Stewart
Hey, don't look at me. I think the English system is the dumbest thing in
the world. At least metric is being taught in schools a lot now. Maybe in
another hundred years, we'll switch over.
There's an old joke in the US about doing cocaine in order to learn
the metric system.
It's not really as easy as it would seem to dismiss the old systems.
I understand that. That's why I give it a hundred years.
Post by Chobeo
A third of a foot is four inches, how do you describe a third of a
meter? 333.333 centimeters?
No, 33.333 centimeters. Or 333.333 millimeters. Or 3.333 decimeters. Or...
Post by Chobeo
half of that is two inches
or 166.666 centimeters
Just don't ask me how long a tenth of a foot is...
1.2 inches.

I want to know who decided there's 5280 feet in a mile. And why on earth is
an acre 43560 sq ft?? And now for the fun part... How many gallons are in a
cubic foot? 1 cubic cm = 1 mL, and you can get anywhere from there.
:phant
2004-01-19 05:48:17 UTC
Permalink
Post by Ryan Stewart
Post by Ryan Stewart
Hey, don't look at me. I think the English system is the dumbest thing
in
Post by Ryan Stewart
the world. At least metric is being taught in schools a lot now. Maybe
in
Post by Ryan Stewart
another hundred years, we'll switch over.
We'll probably never switch, just assimilate metric too, into an
even more confusing system. :)
Post by Ryan Stewart
I want to know who decided there's 5280 feet in a mile. And why on earth is
an acre 43560 sq ft??
Customary is really a mixed bag of different archaic measuring systems.

Mixing the like measurements, an acre is exactly 160 square Rods.
And a mile is 8 furlongs.
Chobeo
2004-01-19 07:56:36 UTC
Permalink
Post by :phant
We'll probably never switch, just assimilate metric too, into an
even more confusing system. :)
Not to change the subject...

...but I just made an uber telekinesis potion* that's good for 5100
feet (about a mile) for 16,000 seconds.

I'm stealing from crates I can't see. :-)

I can't seem to mix a strong enough dispel potion to shut it off so
I'm not sure it's a keeper.

*I used the fortify intelligence potion exploit to raise my
characters' intelligence to 160,000. He still doesn't understand women
though.
Senti
2004-01-19 08:47:11 UTC
Permalink
Post by Chobeo
Post by :phant
We'll probably never switch, just assimilate metric too, into an
even more confusing system. :)
Not to change the subject...
...but I just made an uber telekinesis potion* that's good for 5100
feet (about a mile) for 16,000 seconds.
I'm stealing from crates I can't see. :-)
I can't seem to mix a strong enough dispel potion to shut it off so
I'm not sure it's a keeper.
*I used the fortify intelligence potion exploit to raise my
characters' intelligence to 160,000. He still doesn't understand women
though.
I made an Fortify Speed Spell or potion (can't remember which) that raised
my speed to around 5000... talk about 7 league boots!
--
~SF~
The problem with America is stupidity. I'm not saying there should be a
capital punishment for stupidity, but why don't we just take the safety
labels off of everything and let the problem solve itself? -Unknown
Ryan Stewart
2004-01-19 13:14:47 UTC
Permalink
Post by Chobeo
Post by :phant
We'll probably never switch, just assimilate metric too, into an
even more confusing system. :)
Not to change the subject...
...but I just made an uber telekinesis potion* that's good for 5100
feet (about a mile) for 16,000 seconds.
I'm stealing from crates I can't see. :-)
I can't seem to mix a strong enough dispel potion to shut it off so
I'm not sure it's a keeper.
*I used the fortify intelligence potion exploit to raise my
characters' intelligence to 160,000. He still doesn't understand women
though.
In my experience, Dispel doesn't work on beneficial effects. Or maybe it
just doesn't work as well. I've never tried really hard.
Chobeo
2004-01-20 12:34:56 UTC
Permalink
Post by Ryan Stewart
In my experience, Dispel doesn't work on beneficial effects. Or maybe it
just doesn't work as well. I've never tried really hard.
I sure didn't notice any decrease.

I'm having fun with it.

Picking plants as I walk along, even if those plants are on the OTHER
SIDE of the hill. :-) (It can never hurt, to see through dirt)

Standing on a pier and harvesting pearls from those clam like things,
beats the heck out of getting your feet wet.

Opening those wooden doors in tombs is a lot safer from 100' away.

I haven't tried pick pocketing anyone, but if I get caught, it'll take
a solid 30 seconds for them to reach me on foot. This doesn't help
much if they report the crime, but if it's just a case of them after
me I can't see them catching me anytime soon.
Anonymous
2004-01-26 22:47:19 UTC
Permalink
Post by Chobeo
Post by Ryan Stewart
In my experience, Dispel doesn't work on beneficial effects. Or maybe it
just doesn't work as well. I've never tried really hard.
I sure didn't notice any decrease.
I'm having fun with it.
Picking plants as I walk along, even if those plants are on the OTHER
SIDE of the hill. :-) (It can never hurt, to see through dirt)
Standing on a pier and harvesting pearls from those clam like things,
beats the heck out of getting your feet wet.
Opening those wooden doors in tombs is a lot safer from 100' away.
I haven't tried pick pocketing anyone, but if I get caught, it'll take
a solid 30 seconds for them to reach me on foot. This doesn't help
much if they report the crime, but if it's just a case of them after
me I can't see them catching me anytime soon.
Don't try an uber fortify personallity though; Anyone you talk to will
have a disposition of 0 when it wears off. I played half a game once
without being able to use Balmora's stilt strider.
Chobeo
2004-01-27 01:15:49 UTC
Permalink
Post by Anonymous
Don't try an uber fortify personallity though; Anyone you talk to will
have a disposition of 0 when it wears off. I played half a game once
without being able to use Balmora's stilt strider.
All of my early characters used fortify personality on the traders
because it seemed like such an easy way to save a buck.

Now I toss money at them instead.
Seems more realistic as well.

None of my characters have used intimidate, how exactly does that
work? Do you need better armor, higher stats, a huge sword pointed at
them?

Anonymous
2004-01-26 22:39:27 UTC
Permalink
<snip>
Post by Chobeo
*I used the fortify intelligence potion exploit to raise my
characters' intelligence to 160,000. He still doesn't understand women
though.
LOL! That's because it's genetic. Women are cyclic, relating to X factors
to X factors and simply lack the ability to relate to the Y factor to think
in straight line logic. We can't understand the obsessive thought that
cycles through XX because it's too repetitive from too many angles. We try
to go straight line X to Y and make their outlook make logical sense, but
it won't. It's one of the things that makes women so intriguing and fun! As
long, of course, as we keep in mind they will never be able to relate to
the side of things relating to the Y factors. Try as you might, you'll
never make a woman really understand you. It's just geneticly beyond them.
Senti
2004-01-19 08:44:29 UTC
Permalink
Post by Ryan Stewart
Post by Chobeo
Post by Ryan Stewart
Hey, don't look at me. I think the English system is the dumbest
thing in the world. At least metric is being taught in schools a
lot now. Maybe in another hundred years, we'll switch over.
There's an old joke in the US about doing cocaine in order to learn
the metric system.
It's not really as easy as it would seem to dismiss the old systems.
I understand that. That's why I give it a hundred years.
Post by Chobeo
A third of a foot is four inches, how do you describe a third of a
meter? 333.333 centimeters?
No, 33.333 centimeters. Or 333.333 millimeters. Or 3.333 decimeters. Or...
Post by Chobeo
half of that is two inches
or 166.666 centimeters
Just don't ask me how long a tenth of a foot is...
1.2 inches.
I want to know who decided there's 5280 feet in a mile. And why on
earth is an acre 43560 sq ft?? And now for the fun part... How many
gallons are in a cubic foot? 1 cubic cm = 1 mL, and you can get
anywhere from there.
Can't tell you 'who', but I can show you why...

It starts way back before there were measurement standards...

-A mile was said to be 8 "furlongs", (or 1000 Roman paces...)
-A furlong is 10 "chains", (length of a furrow)
-A chain is 100 "links" (approx. length of a cricket wicket),

Links varied in size according to who (which blacksmith) made the link, so
that meant everything derived from it would vary as well. Eventually they
wanted to standardize measurements. I can't remember exactly how this went,
but something like this...

The inch (among other weights and measures) was developed.
A standard link was set to be 7.92 inches, which means 100 links (a chain)
was 66 feet (22 yards).
A furlong (10 chains) became 660 feet (220 yards).
A mile (8 furlongs) ends up being 5280 feet (1760 yards).

For imperial/metric conversion and inch is *exactly* 2.54 cm. Which makes a
foot *exactly* 30.48 cm. Therefore 1 mile is *exactly* 160,934.40 cm, or
1,609.3440 meters, or 1.6093440 kilometers.
--
~SF~
In TV today, you can say I pricked my finger, but you can't say it the
other way around. -George Carlin
Briarroot
2004-01-17 00:35:53 UTC
Permalink
Post by Burning_Ranger
I've been meaning to ask? How does the telekinesis spell work? I've got a
weak Telekinesis spell but when I activate it, nothing seems to happen.
There was a spot during my travels in Mournhold, where I
wanted to open a chest that was sitting in a spot that was
protected by some fireball traps. I couldn't deactivate
the traps, so I used an enchanted belt that contains the
Telekinesis spell. I was able to pick the lock and loot
the chest without getting near enough to the chest to set
off the fireballs. (Cast the spell, put the cursor on the
object and manipulate it as if you were actually standing
directly in front of it.)

There are probably other many other locations where it is too
difficult or even impossible to stand next to an object like a
chest, door, or secret lever, where the Telekinesis spell could
be very useful.
markB
2004-01-17 03:27:45 UTC
Permalink
Post by Burning_Ranger
Post by Chobeo
Orrent Geontene
Ald-ruhn guild of mages
near the exit
www.chobeo.com/orrent.jpg
I've been meaning to ask? How does the telekinesis spell work? I've
got a weak Telekinesis spell but when I activate it, nothing seems to
happen.
You will be able to put the crosshairs on stuff across the room, and get
the name box to show. That shows it's in range for activation.

-mb
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