Discussion:
[Release] Several new mods.
(too old to reply)
ManaUser
2007-05-22 21:09:00 UTC
Permalink
First, for you perverts (and I mean that in a nice way) I've got a mod
that lets you ask people to take their clothes off. It's similar to
the popular Strip For Me mod, but this lets you choose how much they
remove. And instead of dropping their clothes they only take them off.
This works with all NPCs (even from mods) and means you can tell them
to get dressed again. My version is called Undress For Me.

I've also updated the Strip component of the New Clothes mod, with
three new esps and some improvements in the others.

Second, is a collection of "Mini Mods" I've been made at various times
that didn't quite seem worth releasing on their own. Not that I'm
unhappy with them, it's just that many of them only change one tiny
aspect of the game, so I've bundled them together.

You can get them here: http://manauser.info/morrowind/index.htm
Or read about what the bundled mods do first:

Ahnassi.esp
Lets players take the Ahnassi romance a little farther. Nothing too
explicit. One new quest, complete with Khajiity dialog.

Barb Fix.esp
Adjusts the skills of Barbarians equipped fur or netch leather so
that they will actually wear it.

Big Women.esp
Makes women of some races look a little a little stronger. Namely
Orcs, Redgaurds, Nords Imperials and High Elves. Purely aesthetic.
The first three because they're supposed to be tough races, the last
because they look ridiculously thin.

DB Armor Reducer.esp (Trib)
Takes that expensive armor away from the lower level Dark Brotherhood
assassins. Mid level assassins have partial suits. It made no sense
for a level 1 character to have that kind of gear, and it was
unbalancing for the PC to get it at that level too.

Detect Gold.esp
Makes the Detect Key spell effect detect gold too. It's a little buggy
where gold in containers is concerned. The spell will still detects
gold after it has been removed. Kind of experimental.

Disease.esp
Adds some new diseases and makes some types of healthy creatures
(namely cliff racers) less likely to attack.

Grave Goods.esp
Makes urns in tombs more interesting. You can now find the odd bit of
jewelry, or other items from time to time, plus a chance of more
interesting "dusts" instead of bonemeal.

Healing.esp
Healers now live up to their name and can heal you directly instead of
just selling potions. Some healers offer a bigger selection of healing
spells than others, based on their experience level.

Hide The Skooma.esp
This mod makes your character automatically "hide" their drugs when
talking to honest traders. That way you can still sell other items
without having to drop your contraband. Also traders in criminal
factions now have no qualms about buying them.

Mixed Guards 2.esp (Trib) (BM)
It always seemed odd that some of the unique NPC guards were female,
but none of the rank-and-file (except Redoran guards) were. This mod
replaces some of the generic guards with women. This version uses
static replacements instead of leveled lists, which caused too many
problems.
NOTE: This is not a sexy guards mod. All guards have sensible armor.

Pelagiad Fix.esp
Pelagiad was one of the first areas Bethesda built, which I suspect is
why they goofed. Ever seen part of the fort DISAPEAR? That's because
it's technically "in" a cell one over from where it appears. This mod
fixes that.

Show Ammo Dmg.esp (Trib) (BM)
The game doesn't show the damage rating of arrows and bolts, but they
have one. It's added to bow's damage when you hit. I've renamed all
the arrows and bolts with their damage rating after their name.
Example: Glass Arrow 1-6, Iron Bolt 2-3

Show Ammo Dmg - NoExp.esp
As above but only does arrows and bold from the original game.

Sleep.esp
Replaces the standard Sleep spell with one that works better. It's
totally legit (cost based on spell effects) but costs less than the
original. It may be harder to cast though, as it's multi-school
Destruction/Restoration now.

Sol-Weather Tweak.esp (BM)
Previously southern Solstheim had snow on the ground texture, but it
never actually snowed. Now there's a 15% chance.

Stolen Goods Fix.esp
Allows you to freely collect "stolen" items from the evidence chest
after you pay your fine or leave jail. But don't think this is a good
way to get a discount, because it also doubles fine for theft to twice
the value of the item. Morrowind's handling of stolen items is so
broken that this was the best solution I could come up with.

That address, again:
http://manauser.info/morrowind/index.htm
--
Remove "banana" from my address to reply.
DeAnn
2007-05-23 07:47:06 UTC
Permalink
Post by ManaUser
First, for you perverts (and I mean that in a nice way) I've got a mod
that lets you ask people to take their clothes off. It's similar to
the popular Strip For Me mod, but this lets you choose how much they
remove. And instead of dropping their clothes they only take them off.
This works with all NPCs (even from mods) and means you can tell them
to get dressed again. My version is called Undress For Me.
I've also updated the Strip component of the New Clothes mod, with
three new esps and some improvements in the others.
Second, is a collection of "Mini Mods" I've been made at various times
that didn't quite seem worth releasing on their own. Not that I'm
unhappy with them, it's just that many of them only change one tiny
aspect of the game, so I've bundled them together.
You can get them here:http://manauser.info/morrowind/index.htm
Ahnassi.esp
Lets players take the Ahnassi romance a little farther. Nothing too
explicit. One new quest, complete with Khajiity dialog.
Barb Fix.esp
Adjusts the skills of Barbarians equipped fur or netch leather so
that they will actually wear it.
Big Women.esp
Makes women of some races look a little a little stronger. Namely
Orcs, Redgaurds, Nords Imperials and High Elves. Purely aesthetic.
The first three because they're supposed to be tough races, the last
because they look ridiculously thin.
DB Armor Reducer.esp (Trib)
Takes that expensive armor away from the lower level Dark Brotherhood
assassins. Mid level assassins have partial suits. It made no sense
for a level 1 character to have that kind of gear, and it was
unbalancing for the PC to get it at that level too.
Detect Gold.esp
Makes the Detect Key spell effect detect gold too. It's a little buggy
where gold in containers is concerned. The spell will still detects
gold after it has been removed. Kind of experimental.
Disease.esp
Adds some new diseases and makes some types of healthy creatures
(namely cliff racers) less likely to attack.
Grave Goods.esp
Makes urns in tombs more interesting. You can now find the odd bit of
jewelry, or other items from time to time, plus a chance of more
interesting "dusts" instead of bonemeal.
Healing.esp
Healers now live up to their name and can heal you directly instead of
just selling potions. Some healers offer a bigger selection of healing
spells than others, based on their experience level.
Hide The Skooma.esp
This mod makes your character automatically "hide" their drugs when
talking to honest traders. That way you can still sell other items
without having to drop your contraband. Also traders in criminal
factions now have no qualms about buying them.
Mixed Guards 2.esp (Trib) (BM)
It always seemed odd that some of the unique NPC guards were female,
but none of the rank-and-file (except Redoran guards) were. This mod
replaces some of the generic guards with women. This version uses
static replacements instead of leveled lists, which caused too many
problems.
NOTE: This is not a sexy guards mod. All guards have sensible armor.
Pelagiad Fix.esp
Pelagiad was one of the first areas Bethesda built, which I suspect is
why they goofed. Ever seen part of the fort DISAPEAR? That's because
it's technically "in" a cell one over from where it appears. This mod
fixes that.
Show Ammo Dmg.esp (Trib) (BM)
The game doesn't show the damage rating of arrows and bolts, but they
have one. It's added to bow's damage when you hit. I've renamed all
the arrows and bolts with their damage rating after their name.
Example: Glass Arrow 1-6, Iron Bolt 2-3
Show Ammo Dmg - NoExp.esp
As above but only does arrows and bold from the original game.
Sleep.esp
Replaces the standard Sleep spell with one that works better. It's
totally legit (cost based on spell effects) but costs less than the
original. It may be harder to cast though, as it's multi-school
Destruction/Restoration now.
Sol-Weather Tweak.esp (BM)
Previously southern Solstheim had snow on the ground texture, but it
never actually snowed. Now there's a 15% chance.
Stolen Goods Fix.esp
Allows you to freely collect "stolen" items from the evidence chest
after you pay your fine or leave jail. But don't think this is a good
way to get a discount, because it also doubles fine for theft to twice
the value of the item. Morrowind's handling of stolen items is so
broken that this was the best solution I could come up with.
That address, again:http://manauser.info/morrowind/index.htm
--
Remove "banana" from my address to reply.
Thanks! I can think of a certain member of House Hlaalu that one of
these mods would be good for!
capt_sinbad
2007-05-25 02:37:41 UTC
Permalink
"ManaUser" <***@manauserbanana.info> wrote in message news:75I4i.20$***@newsfe03.lga...

<snipping some for brevity>
Post by ManaUser
DB Armor Reducer.esp (Trib)
Takes that expensive armor away from the lower level Dark Brotherhood
assassins. Mid level assassins have partial suits. It made no sense
for a level 1 character to have that kind of gear, and it was
unbalancing for the PC to get it at that level too.
Healing.esp
Healers now live up to their name and can heal you directly instead of
just selling potions. Some healers offer a bigger selection of healing
spells than others, based on their experience level.
Hide The Skooma.esp
This mod makes your character automatically "hide" their drugs when
talking to honest traders. That way you can still sell other items
without having to drop your contraband. Also traders in criminal
factions now have no qualms about buying them.
Mixed Guards 2.esp (Trib) (BM)
It always seemed odd that some of the unique NPC guards were female,
but none of the rank-and-file (except Redoran guards) were. This mod
replaces some of the generic guards with women. This version uses
static replacements instead of leveled lists, which caused too many
problems.
NOTE: This is not a sexy guards mod. All guards have sensible armor.
Pelagiad Fix.esp
Pelagiad was one of the first areas Bethesda built, which I suspect is
why they goofed. Ever seen part of the fort DISAPEAR? That's because
it's technically "in" a cell one over from where it appears. This mod
fixes that.
Show Ammo Dmg.esp (Trib) (BM)
The game doesn't show the damage rating of arrows and bolts, but they
have one. It's added to bow's damage when you hit. I've renamed all
the arrows and bolts with their damage rating after their name.
Example: Glass Arrow 1-6, Iron Bolt 2-3
Show Ammo Dmg - NoExp.esp
As above but only does arrows and bold from the original game.
Sleep.esp
Replaces the standard Sleep spell with one that works better. It's
totally legit (cost based on spell effects) but costs less than the
original. It may be harder to cast though, as it's multi-school
Destruction/Restoration now.
Sol-Weather Tweak.esp (BM)
Previously southern Solstheim had snow on the ground texture, but it
never actually snowed. Now there's a 15% chance.
Stolen Goods Fix.esp
Allows you to freely collect "stolen" items from the evidence chest
after you pay your fine or leave jail. But don't think this is a good
way to get a discount, because it also doubles fine for theft to twice
the value of the item. Morrowind's handling of stolen items is so
broken that this was the best solution I could come up with.
http://manauser.info/morrowind/index.htm
bookmarked
Post by ManaUser
--
Thanks. All very useful & what I'd term "legit" tweaks.

Must've taken you quite a bit of time.

Sometimes wonder if you guys-n-gals in modding community get credit you
deserve. Read the comments (@ PES for example). & rather than appreciating
the work involved many people seem to just carp & whine about relatively
minor 'plaints.

Get in CS & try fixing it sillies! (& if you can't then ask why & learn!) :)

---

BTW: for my own modding, I recently picked up 3dsMax 5 @ swap meet. d/l
*.nif import/export for that version. MW's CS Error: "This isn't a nif
file." Probably some check box am overlooking?

Any suggestions where I might get help w/this? Have not found much on
use-net. Post at "comp.graphics.packages3dstudio" = no reply. (I guess they
don't know either.)

Have tried web-based boards, but seems *way* heavy traffic nowadays compared
to 1 year hiatus from net. @ Beth many of us wonder we're simply getting
overlooked in the chaos! :)

wiki for Oblivion CS a good idea in theory, but "hit or miss"? Noticed some
questions have gone unanswered for *months* Would've preferred a PDF file...

(Anyway apology if ended up sounding like minor rant since I'm new here.)
<g>

thx

--Bruce
ManaUser
2007-05-25 04:11:49 UTC
Permalink
Post by capt_sinbad
Thanks. All very useful & what I'd term "legit" tweaks.
Must've taken you quite a bit of time.
They cerrtainly did, though you'll notice the file creation dates span
over four years... It's not like I was working on these full time. :)
Most of them are just simple mods I made for my own use to change
something I didn't like. Then I thought, "Hey I've already made these,
I might as well share them." The Ahnassi romance mod is the only real
execption.

By the way, I updated that the collection with another mod I neant to
include but left out. It puts a boatman on the river west of Suran. All
he does is take you across the river (either way) or to Suran. There's
a long stretch of river with no bridges and there were two unused docks
facing eachother, it was just asking for a ferry service.
Post by capt_sinbad
Sometimes wonder if you guys-n-gals in modding community get credit you
the work involved many people seem to just carp & whine about relatively
minor 'plaints.
I partly agree. But personally when I realese somethiing that did take a
good deal of work, like the Mannequins For Sale mod, I'd much rather hear
something like "Man! Why's you make the darn things so heavy??" than hear
nothing at all. At least that way I know someone was interested. Of course
it's always nice to get a little praise now and then. :)
Post by capt_sinbad
*.nif import/export for that version. MW's CS Error: "This isn't a nif
file." Probably some check box am overlooking?
'Fraid I've got almost zero experince with the 3D side of things.
--
Remove "banana" from my address to reply.
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